IGLUE – Implementation of Game-Based Learning Using Escape Rooms

IGLUE – Implementation of Game-Based Learning Using Escape Rooms

The project will have an initial phase in which a methodology for designing effective instructional interventions based on educational escape rooms will be defined. On this basis, a virtual platform for creating, conducting, and sharing educational escape rooms will be developed and deployed at each participating institution forming a European network of escape rooms. This network will be decentralized and open to new institutions. Then, materials and courses will be created and used to train teachers in the use of the methodology and the platform developed in the project.

Furthermore, a series of educational escape rooms will be created, conducted, and evaluated, which will be used not only to teach course-specific topics to students, but also to develop soft skills. These escape rooms will be used as pilot experiences to validate the proposed methodology and the developed technological solution in a wide range of higher education settings, including face-to-face and distance settings, as well as engineering and humanities courses. Lastly, multiplier events will be held in order to extend the reach and impact of the project to a wider audience involving educational institutions across all levels of education.